

The Captain can access and move items between crew members. There's also a Scanner that helps to detect enemies and loot on planetside missions. Different guns are available, and improved tools (+3 Fire Extinguisher, etc). Quest system in place that gives good amounts of money, experience and helps slow down 'Chaos' build-up (more about that later). Each role have general and specific traits to pick. Crew levels up, each level grants 2 talent points which makes the crew more efficient. Regarding content, there's enough fun stuff to get an idea of what's coming: The game doesn't seem to be intended to be a hardcore sim.
#PULSAR LOST COLONY SCIENTIST MANUAL#
It's not as complex and hardcore as it might sound (at least for now), so you can easily jump read the compact manual about a certain role, take on a game, and most captains will be really helpful if you're a new player.

There's The Captain, The Pilot, The Scientist, The Engineer and The Weapons Specialist. It's basically a starship very-light-simulator where players take different roles. PULSAR is best described as a mix between Guns of Icarus and FTL in a open-world, more sandboxy setting. I've only been playing for two days, so I'll try to make a basic OP: Mostly posting this to know if anyone else here plays it.
